Hello,
Anubis & Opulon here,
Our team has been hard at work to bring you new regular content for this update. Many of you have noticed that we’ve implemented several patches to expand the content surrounding Naval Warfare:
We’ve always felt that naval warfare was the most underdeveloped part of our gameplay. It was a bit too simplistic: cruisers sink everything that floats, submarines sink cruisers, frigates shoot down planes, corvettes and destroyers have a hard time existing, that’s it, have a good day. Most of the subtleties only become apparent at a higher skill level, for example in attrition versus aircraft, missile tactics, and hit-and-run maneuvers.
One recurring observation is how easily players cross the sea with undefended naval transports to launch surprise attacks on intercontinental lands/players. At the same time, players who build just one or two corvettes early on can deal significant damage with minimal investment, while many others struggle to understand how to counter them effectively.
We can’t really be behind players' backs yelling, “Noooo, don’t do that” (though I’d love to), but maybe we can improve the tools available so that players feel they have more room to react or anticipate.
The addition of rivers allowed us to experiment with protecting certain cities from heavier ships, creating limited havens of safety. We want to expand on that concept.
And so comes the Patrol Boat. It’s a bit ironic that a military ship type accounting for more than 75% of the naval vessels in the world (there are over 2,500 patrol boats in service globally, compared to just over 50 cruisers) is only now making its appearance in our game.
When we designed it, the recurring theme was "the national guard of the sea." It’s as cheap as a ship can reasonably be. It is by no means a powerful war vessel, but it fills a niche, serves it well, and comes with a few quirks that might make a veteran player say, “Aaaaah, interesting.”
Let’s drill down into what the Patrol Boat actually is, how you can use it and how you can’t.
We all know this happens a lot, out of nowhere, and without any explanation.
At equal resource investment versus corvettes or frigates:
Classified as a “low radar signature” ship:
Despite limited range, its speed and discretion allow for hit-and-run tactics:
Speed advantage increases as the game progresses:
Heavy ships move at 1.75–2.25 speed in coastal areas
Patrol Boat speeds:
By Tier 3, you're moving at nearly twice the speed of heavy ships
Gains progressive anti-drone capabilities with each level
The Patrol Boat has no value outside of rivers and coastal waters
In high seas, it suffers from:
While ideal for intercepting unescorted naval transports, it lacks the firepower to sink them quickly
If those transports are escorted and the escort is nearby, your patrol boats in melee will likely be destroyed before finishing the job. Sometimes, it is better to let them escape.
Taken individually, and without using its tactical strengths, the Patrol Boat is a poor front-line combatant
In terms of combat performance, it's similar to a National Guard:
In a straight 1v1, it performs like a National Guard facing:
The Patrol Boat is not a brute force unit
If you ordered one to charge a Missile Cruiser head-on, the crew would probably reply:
Patrol Boats have no anti-submarine damage and no sonar
Their defense relies heavily on staying undetected
The range disadvantage worsens over time:
A glaring limitation of the patrol boat in his role is the need to already be at war with your enemy to actually passively block his transports, and the issue of transport going through defenders when disembarking. We will work to fix those issues.
When we were in beta testing, players gave us the feedback that this new unit might make the Corvette less desirable (in the context that it already needed a big buff to become even somewhat usable). After playtesting, we tend to agree, and it’s likely we’ll buff the Corvette again, so that if the Patrol Boat becomes the master of rivers, the Corvette can more clearly stand out as the master of the coast.
Giving the Corvette a low radar signature, while a niche “veteran-only” buff, would significantly increase its power. And something as simple as a small HP boost, or slightly lowering its electronics cost, could already help raise its pick rate.
Ultimately, because navies tend to be very dominant when the opposing side doesn’t have one, we’re hoping to create, in the long run, dynamics that more closely reflect real-world naval strategies : the kind that emerge between underdogs and stronger powers. We want to develop plausible counterparts to real naval doctrines like “green navy” (focused on rivers), “brown navy” (focused on coastal areas) and “blue navy” (focused on high seas). We feel that players should have tools to deter large navies, just like in reality, where some countries rely on asymmetric tactics to counter much larger naval forces.
As always, we welcome long and deep discussions about those topics in the Discord, which we do read and engage with regularly.
This format of designer blog, if players like it, can become regular or systematic : we are yet experimenting with the format, the categories, and the tone. Don’t hesitate to tell us if you find it relevant (or what lacks relevance).
Enjoy the battles to come !