PATCH NOTES 2508-19

21 August 2025

Tactical toolbox icon showing military equipment and strategy tools

Attention Commanders

This update brings a range of visual and quality improvements, including enhanced image and text alignment, upgraded unit model displays, and new Low and High Saturation modes for better visual clarity. We’ve also added the ability to view deployable unit stats directly from the Deployable Units Panel. Several important fixes address issues such as incorrect radar ranges, missile range indicators, army flag colors, coalition victory recognition, unit command behavior for Elite Loitering Munitions, and unit rendering displacement to ensure a smoother and more accurate gameplay.

Changes

  • Added the ability to view a deployable unit’s stats on mobile and the modern client, by clicking its icon in the Deployable Units Panel. This opens the Unit Info Panel, allowing players to inspect unit details before deployment.
  • Added Low and High Saturation visual modes on mobile and modern client to improve overall visual clarity.

Fixes

  • Fixed issue with wrong radar range being shown when trying to attack, ferry or patrol with multiple planes
  • Fixed issue with the missile Range Circle displaying from the Airbase instead of the launching aircraft. The Range Circle now correctly originates from the aircraft, reflecting the actual launch point.
  • Fixed issue with army flag colors being displayed incorrectly when hovering over units, despite peaceful diplomatic relations. Flag colors now accurately reflect the current diplomatic status.
  • Fixed issue where coalition victories were not correctly awarded if one coalition member held the majority of victory points upon retirement. Coalition wins are now properly recognized in these scenarios.
  • Fixed issue with Elite Loitering Munitions receiving and attempting to execute movement or attack orders when multi selected with other unit types. Move and attack commands are now correctly disabled for ELMs in such group selections.
  • Fixed issue with unit rendering causing units to appear visually displaced from their actual position on the map.
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