
A dark silhouette drifts above the clouds, silent, patient, untouchable. Then the reports begin: industry fails, morale breaks, and entire provinces wither without battle.
Commanders, the Zeppelin has returned and this time, it is here to stay.
Starting April 21st, The Zeppelin becomes a fully producible unit, ready to haunt the skies of every battlefield in Supremacy 1914.
What is the Zeppelin?
The Zeppelin is not meant to fight your enemies armies, but to disrupt their production and to shatter morale. High above your enemies defenses, it moves where they cannot answer. It does not hesitate. It does not warn. It arrives, and their war effort begins to crack.
The Zeppelins attacks directly damage province morale. Combined with its huge range and high building damage, this allows the Zeppelin to float into your opponents heart of production and attack where they are weakest.
Tactical Role A commander who masters the Zeppelin does not just attack. They suffocate the enemy’s will to continue:
Unit Stats
With its arrival as a permanent unit, we have adjusted the Zeppelins stats to ensure balanced warfare for all commanders.
Combat:
Production Costs
Production Requirements
How to unlock the Zeppelin
To command the skies, you must first earn the right to unleash them. There are two ways to permanently unlock the zeppelin:
Additional paths to unlock the Zeppelin through gameplay will be revealed in time.
The skies open on April 21st.
A shadow will drift across the horizon.
Make sure it answers to you. Let fear strike into those who witness it. Find their factories, break their production and turn the tide of war in your favour.
See you up high in the skies, General.